Players: 2-4
Ages: 17+
Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you �ve created ... and then steal most of it for yourself. That is, if your opponents don �t get to it first!
This is an engine-building game (of sorts) that takes place in the four locations ("`Verses," we call them) from the popular episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the `Verses, the greater number of Actions you �ll have each round. But some of those lower `Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well!
During your turn, you �ll spend your Actions to build Power Supplies and Contraptions and even move to a new `Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom �Verse up, and players can use that Power as it travels from `Verse to `Verse to play One-Shot abilities, use Character Abilities, and power-up their Contraptions. Player order matters in each `Verse, so hopefully your opponents left you some Power to use!
Contents:
60 Game Cards
32 Build/Control Tokens
5 Action Tokens
4 Oversized `Verse Tiles
4 Oversized Character Car ds
4 VP Tracking Tokens
4 Character Standees
1 First Player Token
1 Power/VP Track
1 Power Tracking Token
Rules